Inspired by synesthesia and cymatics, Nigel Stanford set out to make a music video where every note has a corresponding visual that is produced by the music that is played.
He teamed up with a video director and the result is an amazing blend of Physics, Technology and music all wrapped up in a music video.
It shows that combining different fields and thinking outside the box can create an very innovate project, which what creative development is all about.
If you are interested in more you can read and watch videos of the making of on his website
Ferrolic is a clock made out of ferro fluid that is moved by magnets to visualise the changing of time. The dynamic of the movement of the ferro fluid gives the clock a tangible and mesmerizing feel to the passage of time.
The only downside is that the clock has a short lifespan of a few months since the ferrofluid degrades after a while and will stop responding to the magnetic fields.
Still, this is a great example of creatively combining physics, technology and a sense of design to produce an item that looks like a piece of art, but also retains it’s original usefulness.
Google released a paper about using a deep-learning system for artistic content creation. First, the algorithm chooses the best crop out of google street view panoramas. Afterwards, several machine learning based saturation- / HDR-filters and masking were applied by the program.
Deep neural networks and machine-learning are key players of artificial intelligence. They are simulating basic information processing of the brain and are more and more used in many products.
Within iOS 11 a new augmented reality tool kit “ARKit”, which brings native support for Apple mobile systems, will be released. The public beta of iOS 11 has been available since a few days and this feature is tested widely from the developer community with some very nice results. The tracking seems to be extremely stable and precise. Together with advanced real-time rendering engines, the immersion is fascinating. Just have a look at the videos to get a first impression.
Augmented reality devices like the Microsoft Hololens or the Magic Leap or systems like Apple ARKit or Google Tango are extending the reality with an additional synthetic visual layer and are opening complete new possibilities for guidance, info- and entertainment systems.
Virtual lemonade sends colour and taste to a glass of water.
A system of sensors and electrodes can digitally transmit the basic colour and sourness of a glass of lemonade to a tumbler of water, making it look and taste like a different drink. The idea is to let people share sensory experiences over the internet.
This shows a very nice approach to reproduce things over long distance by only sending the information of an object. It also could be adapted by many other replication technologies (i.E. 3D printing).
Google recently launched their 55 inch 4k digital whiteboard called Jamboard. It essentially tries to improve and enhance the whiteboard experience by leveraging the current power of 4k and inter-connectivity.
It boasts some impressive features like handwriting and shape recognition, 16 touch points, seamless integration with Jamboard apps on phones and tablets. If you are interested in the full specs you find them here.
The only downside you could argue about is it’s price: $5000. Next to that, you will also be required to pay an annual management and support fee of $600. If the price is no issue then you might just be signing on to the next evolution of a collaborative experience.
One of the major updates slated for later this year is Daydream 2.0 (codename Euphrates), announced by Google during a keynote focused on VR and AR at day 2 ofI/O 2017. The standalone VR headset is being developed along with Qualcomm and will feature ‘WorldSense’ tracking tech as well as the latest Snapdragon 835 processor. It will also include two wide-angle cameras along with motion sensors to detect movement, and will most likely ship with a Daydream controller.
Users will be able to use Chrome in Daydream to browse the web while in virtual reality, access WebVR content with full Chrome Sync capabilities and have the possibility to screenshot, capture or cast any virtual experience on to a Chromecast-equipped TV. Separately, Google is also bringing augmented reality features to Chrome for Tango-supported phones. Development will also become much easier with Instant Preview, which allows developers to make changes on a computer and see them reflected on a VR headset in seconds.
The new system will be available on all current Daydream devices later this year, including the Galaxy S8 and S8+ and LG’s upcoming flagship device.
Years before any new shiny piece of tech arrives in the West, people in Shenzhen are already bored of it and on the next train. You might not fully realise it, but Shenzhen is truly the Tomorrowland of today’s world.
The proximity to an enormous infrastructure of hardware manufacturers combined with a lot of engineering talent and creativity makes Shenzhen the place to be if you want a glimpse of the future.
This special Wired documentary is just over an hour long, but for those who have not seen it yet will not regret the time spent. It gives a fascinating insight into how and where most of the world’s computer hardware is designed and built. If you want to know what’s coming next…the compass points squarely into one direct: Shenzhen.
Now a team of scientists at Carnegie Mellon University’s Future Interfaces Group has created a prototype smartphone fitted with this electromagnetic-sensing capability that can identify and communicate with other devices. While there are still some hurdles to overcome, this is already looking like a promising piece of technology!
If this becomes ubiquitous, then all you need is a smartphone and you have your digital fingerprint of the future, and then new areas for creative development will suddenly open up!
“Sharing is as fast and simple as sharing a web page, and it’s open to anybody,” said Sean White, senior vice president of emerging technologies at Mozilla. The new platform is expected to grow considerably in the next five years, providing new VR experiences in the fields of education, creative expression and product development.